Megastore Tidy Up Together Achievements
All 33 Steam badges, grouped by placements, skills, co-op, store clears, no-skill runs, and time trials.
Megastore: Tidy Up Together shipped 33 Steam achievements with the Windows launch on 2 September 2026 (app 5027520, Yolo Games Studio). Online co-op and solo share the same list. Nothing here is a secret ending, a paid DLC track, or a Roblox badge board. You earn them by placing products, spending the skill tree, finishing the three launch stores, and optionally racing the clock.
If the HUD still feels new, park this page and run Getting Started plus the Guides Hub first. Achievements do not change how a store opens. They sit on Steam’s overlay while you tidy the Toy Store (3,555 items / 297 shelves), the Supermarket (7,934 / 487), and the two-story Megastore (13,380 items, nine departments, 978 shelves).
Do not treat Steam’s global unlock percentages as a permanent difficulty ranking. Those numbers move every week after a $5.99 launch. Use the achievement text, not the bar.
First placements and career counts
These fire while you learn the loop. None of them need a skill.
- First Thing First — Place your first product correctly.
- Shelf Starter — Complete your first shelf.
- A Place for Everything — Complete your first department.
- Wrong Department — Place a product in the wrong department.
- Making Progress — Place 1,000 products correctly.
- Shelf by Shelf — Place 5,000 products correctly.
- Organization Expert — Place 10,000 products correctly.
- Shelf Whisperer — Place 100 products correctly in the same store without a wrong placement.
First Thing First, Shelf Starter, and A Place for Everything are the onboarding trio. They should pop in the Toy Store if you follow signs and green facings. Wrong Department is the only badge that asks you to make a mistake. Do it on purpose on a throwaway facing, then stop. Shelf Whisperer wants 100 correct placements in one store with zero wrongs, so a casual Wrong Department hunt on the same file can block it until you start a cleaner store.
Making Progress at 1,000 is a Toy Store-scale number (the floor holds 3,555). Shelf by Shelf at 5,000 sits past one toy shop. Organization Expert at 10,000 is Megastore territory if the counter is a single run, and it can fire during Super if the counter is career-wide — the text does not say “in the same store,” unlike Shelf Whisperer. Do not grind extra dummy placements; just keep clearing stores.
Skill tree badges
Steam’s achievement names are the official skill names on this page: Magnet, Product Highlight, Shelf Highlight, Pairing Up, Movement Speed, Interaction Reach (the upgrade badge is Long Reach), and Stack Capacity. Spend order still lives on best skills.
- Getting the Hang of It — Spend your first skill point.
- Magnetic Personality — Use Magnet for the first time.
- Lost and Found — Use Product Highlight for the first time.
- Now You See It — Use Shelf Highlight for the first time.
- Perfect Match — Use Pairing Up for the first time.
- On the Move — Upgrade Movement Speed for the first time.
- Long Reach — Upgrade Interaction Reach for the first time.
- Stacked Up — Carry 15 products at once.
- Well Equipped — Unlock every active skill.
- Skillful Organizer — Use every active skill at least once.
- Specialist — Fully upgrade an active skill.
- Better Together — Use Pairing Up to send 5 matching product pairs to their shelves in one use.
The four you use are Magnet, Product Highlight, Shelf Highlight, and Pairing Up. Well Equipped wants those unlocked; Skillful Organizer wants each of them fired at least once. Specialist wants one active skill taken to its last rank — pick Magnet or Pairing Up if you already live on them, not a node you never press.
Stacked Up is a capacity check, not a use check. The Toy Store stack starts at 10. Hotfix 1.0.1 set Stack Capacity to +3 after a launch bug granted +6. Later HUD clips show 20. Carry 15 sits between those numbers: keep buying Stack Capacity until the hand counter can hold 15, then fill it. Do not assume the day-one +6 bug is still live.
Better Together is the only skill badge with a combo. Load Pairing Up, line up five matching pairs, and send them in one press. Practice in the Toy Store on a dense figure or plush wall, not in a Megastore atrium at 2 a.m.
If you still plan a no-skill clear on the same save, do not spend Getting the Hang of It “just to see.” Skill use is what hotfix 1.0.1 tracks. Park the tree, finish the no-skill store, then come back for Magnetic Personality.
Co-op badges
Online co-op is optional. These four are not. Invite through Steam, then read the co-op guide and co-op roles before you both grab the same green pile.
- Helping Hand — Place 100 products correctly in co-op.
- Tidy Up Together — Complete a store in co-op.
- Teamwork Makes the Shelf Work — Complete a shelf with products placed by two players.
- Divide and Conquer — In co-op, complete shelves in two different departments within 30 seconds.
Helping Hand and Tidy Up Together will happen on any honest duo Toy Store. Teamwork Makes the Shelf Work does not happen if you split fetch versus shelf and only one person seats the facing. Both players must place products on the same shelf before it completes. Call one bay, both drop a match, then finish it.
Divide and Conquer is a timing trick, not a speedrun. Park one player at the end of a Plushies shelf and the other at the end of a Toy Figures shelf (or two Super departments later). Count down, complete both shelves inside 30 seconds. Do not try it as a Megastore escalator stunt on the first night.
Store clears
- Ready for Opening — Complete Toy Store.
- Fresh Start — Complete Supermarket.
- Grand Opening — Complete Megastore.
These are the campaign stamps. Last-item hunts gate them more often than skill choice. Use the hidden items notes and the store checklist when remaining HUD counts stall on a handful of SKUs. Unstuck Product and crash recovery live on unstuck saves. A store is not complete because the floor looks empty; it is complete when the remaining counters hit zero and Steam shows the opening.
No-skill clears
- No Training Wheels — Complete the Toy Store without activating any skills.
- Old-School Stocker — Complete the Supermarket without activating any skills.
- Megastore Minimalist — Complete the Megastore without activating any skills.
Hotfix 1.0.1 on 3 September 2026 repaired the tracker for finishing a store without using skills. If a 2 September run never popped, that was the bug. Start a fresh attempt on the patched build. Solo play is the cleaner mode for these three: after 1.0.1, ESC pauses the timer when you are the only player in the session, which lets you think during a last-item hunt without burning a time trial you were not even running.
Controller left trigger can fire a skill while you meant to grab. That is enough to void No Training Wheels. Rebind grab off the skill trigger on the controls page, or use keyboard and mouse. In a lobby, one partner’s Magnet press spoils the file for everyone who wanted the badge. Agree skills-off before load-in, or run it alone.
Toy Store is the sane first no-skill. Supermarket is a long walk. Megastore Minimalist is a two-story endurance file — save at every department door.
Time trials
Timed badges do not fail the store. Going over the window still opens the shop; you just miss the stamp.
- Toy Store Tornado — Complete the Toy Store in under 3 hours solo or 1 hour 30 minutes in co-op.
- Aisle Runner — Complete the Supermarket in under 10 hours solo or 5 hours in co-op.
- Massive Momentum — Complete the Megastore in under 16 hours solo or 8 hours in co-op.
Those windows are long on purpose. A tidy-up sim with 13,380 Megastore items is not a three-minute speedrun scene. Still: save often. Autosave-plus-crash reports exist. A sixteen-hour Mega file that dies at 40 remaining is how people lose Massive Momentum, not the clock itself. Use unstuck saves, screenshot remaining HUD counts, and do not mix a careful solo timer with a four-person Magnet party on the same slot.
Co-op halves the listed times. That only helps if you split departments instead of both walking the atrium. Pair the clock with co-op roles. Solo players should use ESC pause after 1.0.1 for bio breaks; the pause does not freeze a populated lobby.
A hunting order that does not fight itself
- Toy Store with skills off: First Thing First through A Place for Everything, Shelf Whisperer, Ready for Opening, No Training Wheels. Optionally Wrong Department on a second toy file.
- Same store or a new one with skills on: Getting the Hang of It, then the four use badges, Long Reach, On the Move, Stacked Up, Well Equipped, Skillful Organizer, Specialist, Better Together.
- Invite a friend for Helping Hand, Tidy Up Together, Teamwork Makes the Shelf Work, and Divide and Conquer. Do this after no-skill stamps, not before.
- Supermarket and Megastore clears, then Old-School Stocker / Megastore Minimalist on dedicated files if you still want them.
- Time trials last, on files you are willing to replay, with skills on and a store checklist open.
Patch notes after 1.0.1 land on the updates hub. If a later build changes a tracker, trust the Steam news item over a screenshot from launch week.
When Grand Opening finally pops, stay in the Megastore until the overlay lists the badges you actually hunted — Organization Expert, Megastore Minimalist, or Massive Momentum — instead of quitting into a crash before Steam writes the unlock. Overlay delay after a long file is real. One extra minute in the atrium is cheaper than replaying nine departments because a stamp queued behind an autosave.
Frequently Asked Questions
Quick answers to the most common questions.
How many achievements are in Megastore: Tidy Up Together?
33 on Steam at launch. They cover first placements, the skill tree, co-op shelves, the three store clears, no-skill clears, and the timed windows. There is no extra secret list.
Why did my no-skill store clear not unlock?
Hotfix 1.0.1 on 3 September 2026 fixed tracking for finishing a store without using skills. Start a new attempt on the patched build. Also rebind controller LT so a grab cannot fire Magnet or another skill — see controls.
Do the timed achievements fail the store if I go over?
No. Toy Store Tornado, Aisle Runner, and Massive Momentum are optional stamps. The shop still opens. Solo windows are 3 / 10 / 16 hours; co-op windows are 1h30 / 5 / 8.
Can a co-op partner spoil a no-skill or teamwork badge?
Yes. Any skill activation in the session can void No Training Wheels, Old-School Stocker, or Megastore Minimalist. Teamwork Makes the Shelf Work needs both players placing on the same shelf. Decide rules before you host; co-op has the briefing.
How do I carry 15 products for Stacked Up?
The starting stack is 10. Buy Stack Capacity until the HUD can hold 15, then fill it. Hotfix 1.0.1 made the node +3, not the launch bug's +6. Later sessions show a 20 cap. Details are on best skills.
Should I use Steam's global unlock percent to pick a target?
No. Those percentages move after launch and are not a difficulty table. Use the 33 names on this page and the store sizes on the Guides Hub.