Megastore Tidy Up Together Electronics Store — First Look
The fourth map is coming: gaming peripherals, appliances, and a new shelf logic distinct from toys and groceries.
The Electronics Store is the first post-launch map announced for Megastore: Tidy Up Together. Yolo Games Studio confirmed the theme on 9 September 2026 via a Steam Community sneak peek, and the roadmap lists it as the first of two extra stores following the three launch maps. This page collects everything confirmed about the store so you can plan your next session around it.
This page is not a walkthrough. The store is not yet playable. Everything here comes from the official sneak peek, the roadmap, and SteamDB patch records. When the store ships, this page should be expanded with a full walkthrough and department breakdown.
What we know from the sneak peek
The 9 September 2026 patch (build 25209106) included the first official environment art for the Electronics Store. The sneak peek confirmed:
- Target size: 4,000–5,000 products. That places it above the Toy Store (3,555) and below the Supermarket (7,934).
- Product categories: gaming keyboards and gaming chairs, home appliances, electronics accessories, and general electronics variety.
- Design goal: shelf logic and product types that do not recycle from the toy or grocery maps. The studio explicitly wanted the electronics theme to feel distinct.
The sneak peek showed keyboard bays, chair display areas, and appliance sections in the environment art. Treat those as confirmed product zones, not speculation.
How it fits the store progression
Megastore: Tidy Up Together launched with three stores:
| Store | Products | Shelves | Floors |
|---|---|---|---|
| Toy Store | 3,555 | 297 | 1 |
| Supermarket | 7,934 | 487 | 1 |
| Megastore | 13,380 | 978 | 2 |
| Electronics Store | 4,000–5,000 | TBD | TBD |
The Electronics Store sits between Toy Store and Supermarket in scale. It is not replacing any existing map. It is an addition to the roster, not a replacement.
The second post-launch store remains unannounced in theme. The roadmap still shows it as TBD.
How this affects your current run
It does not. The three launch stores are complete and playable now. If you are mid-run in the Toy Store, Supermarket, or Megastore, finish it. The Electronics Store will still be there when it ships.
If you are waiting for the store before starting, use the waiting time productively: run the Toy Store walkthrough to learn the core loop, or the Supermarket walkthrough for a larger challenge. Skills you buy now will transfer to the new map.
What the Electronics Store will test
Based on the confirmed product categories, the store will likely stress different skills than toys or groceries:
- Irregular packaging: gaming peripherals and small electronics come in oddly shaped boxes. The compact tool and crate tool may matter more here than in the toy or grocery maps.
- Display unit shelving: keyboards and monitors sit on display stands, not standard bay shelving. Long Reach will help with elevated display positions.
- High-value item handling: electronics products may require more careful carry poses to avoid damage during transit.
- New sign categories: expect department labels distinct from Toy Figures, Plushies, Fresh Produce, or Bakery.
The best skills page covers the skill tree priorities that will transfer. The solo vs co-op page has the partner split if you are running with a friend.
What is not confirmed
The studio has not published:
- A release date or patch window for the playable Electronics Store.
- Exact shelf count or number of departments.
- Whether the store will include arcade machines, tokens, or both.
- Whether it will have its own achievement set or extend the existing 33.
This page will be updated when the store becomes playable and the Steam news post names what shipped. Until then, bookmark the updates hub and the roadmap.
When the store ships
When Yolo Games Studio releases the Electronics Store as a playable map, this page should be replaced with a full walkthrough covering:
- Department-by-department route.
- Electronics-specific product families and sign types.
- Skill spend priorities for the new product mix.
- Any new mechanics introduced with the map.
The roadmap should be updated to mark the Electronics Store as released and note the second store status.
Frequently Asked Questions
Quick answers to the most common questions.
Can I play the Electronics Store now?
No. The 9 September 2026 sneak peek showed environment art only. The store is planned as a post-launch addition. Follow Steam news for the playable release date.
How big will the Electronics Store be?
The target is 4,000–5,000 products. That puts it between the Toy Store (3,555) and the Supermarket (7,934).
What product types will be in it?
Gaming keyboards and chairs, home appliances, and electronics accessories. The studio confirmed these categories in the 9 September sneak peek.
Will my existing skill tree progress transfer?
Yes. Skill points are account-wide and apply to all maps. Long Reach and Stack Capacity bought in the Toy Store will carry over.
Will there be a second post-launch store?
Yes. The roadmap lists two extra stores total. The Electronics Store is confirmed; the second store theme has not been announced.
When should I start preparing for the Electronics Store?
Finish the three launch stores first. Learn the core loop in the Toy Store, then expand to Supermarket and Megastore. Skills transfer, and the methods you build now will apply to the new map.